Want you make your own games?

June 26, 2018
Cookie Clicker is a fairly known (and, dare I say, popular) browser clicking game. The sort of game you play in order to just semi-idly pass time when you're bored at school or at work or simply waiting in the room to get called for some medical appointment.

But what if you're already bored of clicking cookies? What if you want to click puppies or lasagna or books instead? Well, now you can!

Orteil, best known as the developer of Cookie Clicker, developed Idle Game Maker, a free engine that allows anyone to design their own clicking game, even without any programming skills. The way this works is that the website converts your text file into a browser game.

You simply need to take a look at the detailed instructions to get an idea of how the "coding" works on this engine and you're even provided with an already premade example, which is a great starting point that you can just save into your machine and edit at will (you can see here how Bunny Clicker looks in the browser).




If clicking games are not really your thing and you're looking for random ideas to build more complex ones, Orteil also developed a Video Game Generator, which will provide you with a

Speaking of which, even if you don't know the first thing about coding, you can still create pretty neat websites using the tools provided by websites such as Wix.com, that pretty much allows you to just drag-and-drop the things you need to where they want them to be.

Buildbox has a similar concept applied to the creation of games. It's a software that will allow you to easily make a variety of games. You can see in this video that creating games using Buildbox is so easy that, once you are familiar enough with it, you'll be able to create games in a mere 60 seconds. The downside? It's not free. It has a subscription of $15, $35, or $99 per month.

If you do happen to know some programming, Unity, Godot Engine or Unreal Engine 4 might be a better option for you. Godot is the only 100% free of the tree, also being open source. Unity and Unreal Engine are free to start with, but only until you start making a certain profit.*

* Unity: You are allowed a profit of under $100,000 per year for Unity, after which a Plus plan ($35 per month) unlocks some advanced editor features and increases the revenue limit to $200,000 per year and a Pro plan ($125 per month) grants access to the Unity source code and allows unlimited revenue.
Unreal Engine: Once you earn more than $3,000 in a quarter, you pay a 5% royalty on gross revenue beyond the threshold

No comments:

Powered by Blogger.